Initiative penalties for large weapons
Credit to bblonski on the offical forums.
Initiative Penalties for Weapons – My attempt to help differentiate weapons and make it so bigger doesn’t always equal better. Larger weapons incur penalties to initiative representing the extra time they take to swing around and aim. Unarmed/Gloves/Knives – 0, Batons/Swords/Pistols -5, SMGs -10, Assault Rifles -15, Sniper Rifle -20. I haven’t actually play tested this one yet so values might need adjusting, but I like the idea that between two characters with equal initiative, the one wielding a pistol or SMG should more likely get the first shot off against someone with an assault rifle or sniper rifle.